Weekly Game Review: “12 chairs”

Year: 2002
Genre: Quest, Adventure
Discs: 2 CD(*.iso)
Developer: Saturn+
Entertainer: Buka
Requirements: Windows 98/Me/2000/XP, Celeron 300, ram 32 mb, Cd-Rom 4-x, DirectX 8.0
Hints: The bottom line: “12 chairs” – another game, produced jointly by “Buck” and “Saturn +” continues a series of animated quests. The passage contains spoilers to some parts of the game, so if you arent familiar with the game or dont want to know what to expect, recommended. Although personal computers only became popular with the development of the microprocessor and microcomputer, computer gaming on mainframes and minicomputers had previously already existed. By 1993 PC games required much more memory than other software, often consuming all of conventional memory, while peripheral device drivers could go into upper memory with DOS memory managers. With the EGA video card, an inexpensive clone was better for games than the Commodore 64 or Apple II,[14][15][16] and the Tandy 1000's enhanced graphics, sound, and built-in joystick ports made it the best platform for IBM PC-compatible games before the VGA era. By 1988, the enormous popularity of the Nintendo Entertainment System had greatly affected the computer-game industry. From the mid-90s onwards, PC games lost mass-market traction to console games before enjoying a resurgence in the mid-2000s through digital distribution.[1][2] The uncoordinated nature of the PC game market and its lack of physical media make precisely assessing its size difficult. PC games, also known as computer games or personal computer games, are video games played on a personal computer rather than a dedicated video game console or arcade machine. PC games, also known as computer games or personal computer games, are video games played on a personal computer rather than a dedicated video game console or arcade machine. More than a third of games sold in North America were for the PC, twice as many as those for the Apple II and even outselling those for the Commodore 64. While many companies used the additional storage to release poor-quality shovelware collections of older software, or "enhanced" versions of existing ones,[28] new games such as Myst included many more assets for a richer game experience. Their defining characteristics include a lack of any centralized controlling authority, a greater degree of user control over the video-gaming hardware and software used and a generally greater capacity in input, processing, and output.

Walkthrough:

This is a detective game in which you have a helper named Smart Alex. Using Smart Alex you can explore and analyze the items that were in your inventory, interact with different objects, turn on/off the flashlight, move to another location, get hints, and, in addition, to skip the puzzle. The game has a scoring system that determines what rank you get at the end of the game. The more points you earn, the higher the rating. Points are awarded for various actions, for example, collecting comic books, solving puzzles, etc. NOTE: At the simplest level of complexity you lose points for skipping puzzles and the use of Smart tips Alex. Also, you lose points for dying, regardless of difficulty level. Vorobyaninov decides to look for the treasure alone, but by chance he meets on his way tipster Ostap Bender. An early text-adventure, Adventure, was developed for the PDP-11 minicomputer by Will Crowther in 1976, and expanded by Don Woods in 1977.[4] By the 1980s, personal computers had become powerful enough to run games like Adventure, but by this time, graphics were beginning to become an important factor in games. Tomb Raider in 1996 was one of the first 3D third-person shooter games and was praised for its revolutionary graphics. PC gaming currently tends strongly toward improvements in 3D graphics.. PC games, also known as computer games or personal computer games, are video games played on a personal computer rather than a dedicated video game console or arcade machine. As with second-generation video game consoles at the time, early home computer game companies capitalized on successful arcade games at the time with ports or clones of popular arcade games.[6][7] By 1982, the top-selling games for the Atari 400 were ports of Frogger and Centipede, while the top-selling game for the Texas Instruments TI-99/4A was the Space Invaders clone TI Invaders.[6] That same year, Pac-Man was ported to the Atari 800,[7] while Donkey Kong was licensed for the Coleco Adam.[8] In late 1981, Atari attempted to take legal action against unauthorized clones, particularly Pac-Man clones, despite some of these predating Atari's exclusive rights to the home versions of Namco's game. Consumers began purchasing DOS computers for the home in large numbers. Although personal computers only became popular with the development of the microprocessor and microcomputer, computer gaming on mainframes and minicomputers had previously already existed. As 3D graphics libraries such as DirectX and OpenGL matured and knocked proprietary interfaces out of the market, these platforms gained greater acceptance in the market, particularly with their demonstrated benefits in games such as Unreal.[33] However, major changes to the Microsoft Windows operating system, by then the market leader, made many older DOS-based games unplayable on Windows NT, and later, Windows XP (without using an emulator, such as DOSbox). By 1993 PC games required much more memory than other software, often consuming all of conventional memory, while peripheral device drivers could go into upper memory with DOS memory managers. By 1988, the enormous popularity of the Nintendo Entertainment System had greatly affected the computer-game industry.